FIELD DATA // REFERENCE HUB
IRON NEST Field Data
UNOFFICIAL REFERENCE · All tables read from build 24750322 — Version 1.0 (1622), Patch #5, August 15, 2026 · Extracted August 17, 2026
What's in Field Data right now
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Shell types — every shell in the current build with the game's own description of it, the build values, and what its punchcard costs; a guide to which shells suit which targets, grouped from the in-game wording; and what changed between the demo and 1.0, including how to spot a shell list that predates the release.
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Medals — every medal, organised by name so you can look one up directly, with its full bronze, silver and gold conditions rather than just the gold number; a mission-by-mission index; and a straight answer on how medals differ from Steam achievements.
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Requisition console — every punchcard you can buy, with the game's description and its cost; how requisition credits are earned and lost; when the console becomes available; and what to do when you run out of shells.
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Supply Cache guide — how to recognise the underground target, why AP is the normal ammunition, how location information changes between modes, what the game actually confirms about requisition, and where the evidence stops.
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Map visual reference — identify 70 tactical map symbols, check build-backed meanings, and separate map tools from mission markers.
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Achievements — see all 33 IRON NEST Steam achievements, grouped by mission, gold-medal challenge, and ending, with links to the guide for each unlock path.
Three things that make this data easy to get wrong
These are the traps we fell into, written down so you can check whether a source has fallen into them too.
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The internal identifiers are not unique
Two medal entries collide outright on theirs, three punchcards in the same family share one, and a couple of the game's strings carry trailing spaces that are part of the data rather than an artefact of reading it. Anything keyed on those identifiers silently loses rows — and it loses them quietly, which is worse than failing. We key on asset names, which are unique.
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The numbers in the internal asset names are not the values
Several assets still carry ranges from development that no longer match what the entry actually scores. A medal whose internal name says one range can be scoring an entirely different set of numbers. We publish the field values and ignore the names.
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One concept can have several legitimate counts
"How many medals" has three defensible answers depending on whether you count names, threshold sets, or assets. "How many punchcards" depends on whether you count cards you cannot buy. Neither answer is wrong; a page that does not say which one it is using is. Each page in this section states its basis in plain words.
Where these numbers come from
Field Data answers "what is this value in this build" rather than "how do I do this". How to fly a mission belongs with the campaign missions; what a shell costs, what a medal requires and what a punchcard does are values, and they are only useful if you know which version they describe.
The build these tables come from
Everything here was read from game build 24750322 — Version 1.0 (1622), shipped as Patch #5 to the public branch on August 15, 2026, and the latest live build as of August 17, 2026. The values were extracted on August 17, 2026. Values from the demo build are kept separately and are never mixed into these tables.
Why a build id and not just a date. A date tells you when somebody wrote a page, not which version of the game they were looking at. Published shell, medal and punchcard counts disagree with each other today, and most of those disagreements dissolve the moment you ask which build each number came from.
How to read the labels
Every claim in this section carries one of five labels.
| Label | What it means |
|---|---|
| BUILD DATA | Read directly from the game build and cross-checked. The value is reliable; its unit or meaning is not automatically known. |
| IN-GAME TEXT | The game's own English wording, quoted. Authoritative for how the game describes something. Not a numeric promise. |
| SITE-GROUPED | A grouping, ordering or piece of advice we wrote. It is not a rule that exists in the game. |
| COMMUNITY | A claim from players or a third-party site that the developers have not confirmed. |
| UNVERIFIED | We have no reviewable evidence yet, and we say so rather than filling the gap. |
Two limits apply everywhere in this section:
We do not convert engine values into real units. The numbers inside the build are the game engine's own quantities. Unless we have a documented way to translate one — and mostly we do not — we print it as it is. You will not find a shell's speed given in metres per second or a blast radius given in metres on these pages, because we cannot yet show our work for either.
We do not base these pages on our own playtesting. Our boundary is publicly traceable material plus fields read from the build. Anything that only in-game testing could settle is marked UNVERIFIED, with a note on what would settle it.
How these tables are produced
We read the definition assets out of the game's installed data files and write them out field by field as structured data, which the pages are then generated from. The extracted files live in this site's repository, so the numbers here can be checked against the same data we used.
What that proves: that these entries and these field values exist in that build. What it does not prove: what a field's unit means, how the value behaves at runtime, or whether some other system overrides it.
Coverage and known gaps
What this section does not cover yet, and what each one is waiting on.
| Gap | What it is waiting on |
|---|---|
| Real units for ballistics | Muzzle speed, dispersion and the powder-charge curves exist as engine-internal quantities. Until they are calibrated against in-game measurements, we will not publish any firing-solution value with a unit attached. |
| Which medals appear in which mission | The build's mission graphs do not carry medal payloads. The attribution we have comes from a single third-party source and is known to be incomplete. |
| Unlock conditions for shells and punchcards | We can show that an unlock system exists. We cannot show what unlocks what. |
| Requisition earning rates | The game's own text gives the values for destroying hostile and friendly targets. The rules behind mission objective rewards are not established. |
These are gaps, not a roadmap. Each one is waiting on specific evidence, and we would rather leave the space empty than fill it with a plausible guess.
When this data goes stale
When the game's build id changes, every value in this section is stale by definition. Not "possibly out of date" — stale, because the thing it described no longer exists in that form. When that happens we re-extract from the new build and update the version anchor rather than patching individual values, and the change is recorded in each page's change log.
Sources
Version anchor and extraction baseline: The build-id ↔ version map fixes build 24750322 as Version 1.0 (1622), Patch #5; the extraction baseline defines what the extracted fields can and cannot prove.
- Build id ↔ version map (2026-08-17) Private repository data — not publicly linked
IRON NEST Guide (this project) · Repository version anchor · Accessed
- Game data extraction baseline and credibility tiers Private repository data — not publicly linked
IRON NEST Guide (this project) · Extraction baseline · Accessed
Method records and shared data: Method snapshots, the publish-blocker handoff and the extracted data directories back the hub's method, gaps and freshness sections.
- Extraction method snapshots (IL2CPP metadata and demo) Private repository data — not publicly linked
IRON NEST Guide (this project) · Method record · Accessed
- Field Data publish blockers handoff (2026-08-17) Private repository data — not publicly linked
IRON NEST Guide (this project) · Internal handoff record · Accessed
- Extracted game data directory (build 24750322) Private repository data — not publicly linked
IRON NEST Guide (this project) · Extracted game data · Accessed
- Demo build data directory (build 23991575) Private repository data — not publicly linked
IRON NEST Guide (this project) · Extracted demo data · Accessed